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<rss version="2.0">
<channel>
<title>dave-3d's CGPortoflio Gallery</title>
<link>http://dave-3d.cgsociety.org/gallery/</link>
<description>dave-3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>BMW E92 M3 Coupe</title>
	<link>http://dave-3d.cgsociety.org/gallery/792108</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1249292553_small.jpg"><br><br>Created and rendered in 3ds max, using the Mental Ray Production Shaders.]]>
	</description>
	<pubDate>Mon, 03 Aug 2009 04:42:36 +0000</pubDate>
	</item>
	<item>
	<title>Mk1 RS2000 re-visited using Mental Ray Production Shaders</title>
	<link>http://dave-3d.cgsociety.org/gallery/737459</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236127067_small.jpg"><br><br>Using an old friend (Escort RS2000), I have been experimenting with using the Mental Ray Production Shaders in 3ds Max to place a model into a photographic background. This scene was setup and rendered in 3ds Max 2009 - direct output shown here, no post processing. It uses MR matte and environment switchers, one spot light and one skylight (using the HDRI Env map I created). <br />
<br />
I was lucky to capture the low evening sun. You can see the environment map 360 here: http://www.dmmultimedia.com/carpark/NagraCarPark_01.html<br />
<br />
I am creating a tutorial where I will explain in depth how to create this scene (including maps), presently I have the first part on general use of MR Production shaders on my website here : http://www.dmmultimedia.com/3dtips_11.htm<br />
<br />
Dave]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 18:37:50 +0000</pubDate>
	</item>
	<item>
	<title>NSD Daleks in underground tunnel</title>
	<link>http://dave-3d.cgsociety.org/gallery/792103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1249291553_small.jpg"><br><br>Testing the Mental Ray Production Shaders in 3ds Max 2008. Using an old model and matching the lighting to an underground tunnel environment. Output directly from Max. ]]>
	</description>
	<pubDate>Mon, 03 Aug 2009 04:26:04 +0000</pubDate>
	</item>
	<item>
	<title>Ford Anglia on the frozen pier side</title>
	<link>http://dave-3d.cgsociety.org/gallery/739300</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236512669_small.jpg"><br><br>Testing some HDRI images and locations that I took over Christmas when back in the West of Scotland. Brilliant low, glolden light. This is more to test how to capture a location to use in 3D, than the modelling. Still learning. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
I am writing a tutorial to cover the setting up of scenes like this in Mental Ray Production Shaders.]]>
	</description>
	<pubDate>Sun, 08 Mar 2009 06:44:33 +0000</pubDate>
	</item>
	<item>
	<title>BMW E92 M3 Close-up details</title>
	<link>http://dave-3d.cgsociety.org/gallery/738446</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236302143_small.jpg"><br><br>Close-up of my BMW E92 M3 model, as yet unfinished. Created and rendered in 3ds Max. Here taken from an underground garage scene]]>
	</description>
	<pubDate>Thu, 05 Mar 2009 19:15:49 +0000</pubDate>
	</item>
	<item>
	<title>Ford Escort Group 5 Racer</title>
	<link>http://dave-3d.cgsociety.org/gallery/739302</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236513160_small.jpg"><br><br>Just a quick test using an alternate model, this time my old Ford Escort MKII GP5 racer, in the car oark scene.]]>
	</description>
	<pubDate>Sun, 08 Mar 2009 06:52:42 +0000</pubDate>
	</item>
	<item>
	<title>Dr Who's DALEK (New Series Dalek NSD)</title>
	<link>http://dave-3d.cgsociety.org/gallery/738439</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236301391_small.jpg"><br><br>The infamous Dalek from BBC TV's long running Dr. Who series. This is the New Series Dalek. Created and rendered in 3ds max. Thanks to Project Dalek for the blueprints.]]>
	</description>
	<pubDate>Thu, 05 Mar 2009 19:03:15 +0000</pubDate>
	</item>
	<item>
	<title>Fireplace - Fire and texture test in Mental Ray</title>
	<link>http://dave-3d.cgsociety.org/gallery/738451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236302453_small.jpg"><br><br>Testing some Fire and glow textures in Mental Ray]]>
	</description>
	<pubDate>Thu, 05 Mar 2009 19:20:57 +0000</pubDate>
	</item>
	<item>
	<title>BMW E92 M3 at the harbour</title>
	<link>http://dave-3d.cgsociety.org/gallery/738436</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236301121_small.jpg"><br><br>Unfinished BMW E92 M3 model - at the seaside]]>
	</description>
	<pubDate>Thu, 05 Mar 2009 18:58:49 +0000</pubDate>
	</item>
	<item>
	<title>December sunset</title>
	<link>http://dave-3d.cgsociety.org/gallery/737398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236113289_small.jpg"><br><br>A quick test of the Mental Ray Production Shaders.]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 14:48:13 +0000</pubDate>
	</item>
	<item>
	<title>Escort RS - Using Mental Ray Production Shaders</title>
	<link>http://dave-3d.cgsociety.org/gallery/736578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1235992721_small.jpg"><br><br>Created using 3dsMax and the Mental Ray production shaders. I am creating a tutorial to show how to make this image using the MR Production Shaders, and will included the backplate and HDRI from this scene. First part of using Mental Ray Production Shaderss can be found here : http://www.dmmultimedia.com/3dtips_11.htm]]>
	</description>
	<pubDate>Mon, 02 Mar 2009 05:18:47 +0000</pubDate>
	</item>
	<item>
	<title>To the Craig</title>
	<link>http://dave-3d.cgsociety.org/gallery/737407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236114073_small.jpg"><br><br>I captured the lovely light of a crisp freezing winter's sunset in Scotland - looking out to the sea. Used my old friend the Anglia to test lighting and Mental Ray Production Shaders]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 15:01:16 +0000</pubDate>
	</item>
	<item>
	<title>Anglia at the seaside in December</title>
	<link>http://dave-3d.cgsociety.org/gallery/737397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236112999_small.jpg"><br><br>Created using Mental Ray Production shaders. No post processing. Modelled in and rendered in 3ds max]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 14:43:24 +0000</pubDate>
	</item>
	<item>
	<title>By the windmills</title>
	<link>http://dave-3d.cgsociety.org/gallery/737403</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236113653_small.jpg"><br><br>Taking advantage of the low winter summer at Christmas to take some background plates to use with Mental Ray's Production Shaders]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 14:54:17 +0000</pubDate>
	</item>
	<item>
	<title>Simple gepmetry tyre tutorial - 3ds max</title>
	<link>http://dave-3d.cgsociety.org/gallery/737410</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/47404/47404_1236114495_small.jpg"><br><br>http://www.dmmultimedia.com/3dtips_09.htm - This tutorial shows a &quot;quick &amp; dirty&quot; method of creating Tyres using a &quot;low poly&quot; mesh. <br />
<br />
It is not meant to be the most detailed or accurate method (there are other tutorials on the internet that outline detailed tyre creation with all the little subtle bumps and indents - excellent for closeups) but the method outlined here will create a tyre that will be more than realistic enough for most shots - but using a LOT less polys than a Mesh/Turbosmoothed mesh.<br />
<br />
The same method, of creating a small repeating pattern and applying symmetry can be used for almost any tyre <br />
]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 15:08:17 +0000</pubDate>
	</item>
	<item>
	<title>Genesis Daleks</title>
	<link>http://dave-3d.cgsociety.org/gallery/574015</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1197914524_small.jpg"><br><br>Small fly-by animation of my Genesis Dalek]]>
	</description>
	<pubDate>Mon, 17 Dec 2007 18:02:09 +0000</pubDate>
	</item>
	<item>
	<title>Escort MK2 Flyby</title>
	<link>http://dave-3d.cgsociety.org/gallery/568139</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1196610207_small.jpg"><br><br>Little test for faked GI shadows using Ambient Occlusion render to texture maps.]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 15:43:29 +0000</pubDate>
	</item>
	<item>
	<title>Daleks: Return to the past</title>
	<link>http://dave-3d.cgsociety.org/gallery/568132</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1196607315_small.jpg"><br><br>This scene takes the Dalek model (Dr. Who's arch nemesis from the popular BBC Science Fiction TV series running for last 40 years) and places them into an environment.<br />
<br />
I have previously placed the Daleks in a more familiar, or expected, modern Sci-fi environment - but this time wanted to juxtapose them with an ancient, natural, analogue world.<br />
<br />
Keeping the camera low, the Daleks are lurking in the shade .. with one just entering in the strong sunlight, the sun glinting off the alloy casing. I was trying to create the atmosphere of an old temple - something quite new to me, this is my first interior/architectural rendering<br />
<br />
The scene was setup in Max2008 with Mental ray, using only 4 Portal Lights and almost exclusivley Arch &amp; Design materials. mr Photgraphic exposure was used for tone mapping and the Glare modifier added to camera output. <br />
<br />
This is basically the direct output from Max, no post processing - only a border and tag added.<br />
<br />
The model development can be seen in this thread :<br />
<br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=521017<br />
<br />
A great big thanks for all the crits of the expert modellers who build Daleks in the real world - found on: http://www.projectdalek.com<br />
<br />
Dave]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 14:55:17 +0000</pubDate>
	</item>
	<item>
	<title>Daleks : Return to the past - close-up</title>
	<link>http://dave-3d.cgsociety.org/gallery/568173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1196616928_small.jpg"><br><br>Close up of the Dalek: Return to paradise scene.]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 17:35:31 +0000</pubDate>
	</item>
	<item>
	<title>DALEK - Dr. Who's arch nemesis </title>
	<link>http://dave-3d.cgsociety.org/gallery/565352</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1195997176_small.jpg"><br><br>Created in 3DS Max 2008, using the Arch&amp;Design shader - set to FG&amp;Highlight only and Metal. Lit using Portal lights.]]>
	</description>
	<pubDate>Sun, 25 Nov 2007 13:26:19 +0000</pubDate>
	</item>
	<item>
	<title>DALEK - Dr. Who's Nemesis - Line Drawing effect</title>
	<link>http://dave-3d.cgsociety.org/gallery/565354</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1195997379_small.jpg"><br><br>The Dalek model rendered using Mental Ray contour shaders]]>
	</description>
	<pubDate>Sun, 25 Nov 2007 13:29:41 +0000</pubDate>
	</item>
	<item>
	<title>Ford Anglia - Project Anglebusa</title>
	<link>http://dave-3d.cgsociety.org/gallery/568174</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1196617386_small.jpg"><br><br>Created for the British RETRO FORD magazine, this is the concept that includes a Hayabusa motorcycle racing engine and mates it with the classic 1960s British Ford Anglia.<br />
<br />
Harry Potter coudl only dream of this !]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 17:43:09 +0000</pubDate>
	</item>
	<item>
	<title>Capri 2006 concept</title>
	<link>http://dave-3d.cgsociety.org/gallery/568207</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1196621309_small.jpg"><br><br>Concept Capri. All new model from the MK1 but retaining mayn design cues.]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 18:48:31 +0000</pubDate>
	</item>
	<item>
	<title>Brake Disc Tutorial</title>
	<link>http://dave-3d.cgsociety.org/gallery/478307</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174825984_small.jpg"><br><br>Quick and dirty method of mapping brake discs - includes the objects and textures :<br />
<br />
http://www.dmmultimedia.com/3dtips_07.htm<br />
<br />
Dave]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:33:07 +0000</pubDate>
	</item>
	<item>
	<title>Study into Mental Ray caustics</title>
	<link>http://dave-3d.cgsociety.org/gallery/478318</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174828108_small.jpg"><br><br>Study into Mental Ray caustics using an animated surface water cube. Animation can be seen here :<br />
<br />
http://www.dmmultimedia.com/3dcgi_10.htm]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 13:08:34 +0000</pubDate>
	</item>
	<item>
	<title>MR Lights Glare/Glow study</title>
	<link>http://dave-3d.cgsociety.org/gallery/478313</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174827511_small.jpg"><br><br>MR Lights Glare/Glow study - tseing the Mental Ray glare and glow functions. Tried to get the feel of a high energy discharge Xenon light and a more conventional halogen light. More images and an animation here:<br />
<br />
http://www.dmmultimedia.com/3dtips_04c.htm<br />
<br />
]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:58:33 +0000</pubDate>
	</item>
	<item>
	<title>Schnorbill - Study in HDRI faking</title>
	<link>http://dave-3d.cgsociety.org/gallery/478310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174826721_small.jpg"><br><br>Shortly to be released tutorial series outlining a method to fake HDRI reflections.<br />
<br />
http://www.dmmultimedia.com/3dtips_06.htm<br />
<br />
Dave]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:45:23 +0000</pubDate>
	</item>
	<item>
	<title>Ford Focus RS</title>
	<link>http://dave-3d.cgsociety.org/gallery/478308</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174826300_small.jpg"><br><br>Quick model of the Ford Focus RS<br />
<br />
Modelled and rendered in Max 7/8 with Mental Ray]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:38:23 +0000</pubDate>
	</item>
	<item>
	<title>Volkswagen Crafter</title>
	<link>http://dave-3d.cgsociety.org/gallery/478301</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174825438_small.jpg"><br><br>Volkswagen Crafter created for a client and used in the Australian microsite with animation.]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:24:00 +0000</pubDate>
	</item>
	<item>
	<title>Zakspeed racing Mk2 Escort RS</title>
	<link>http://dave-3d.cgsociety.org/gallery/478298</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174825193_small.jpg"><br><br>Zakspeed racing version of the MK2 Escort.<br />
<br />
Rendered in Max with Mental Ray]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:20:26 +0000</pubDate>
	</item>
	<item>
	<title>RS2000 Rally</title>
	<link>http://dave-3d.cgsociety.org/gallery/478295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174824953_small.jpg"><br><br>An old favourite of mine.<br />
<br />
I actually had this printed out at A3 size and signed by Colin MacRae <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Now on my wall<br />
<br />
Created and rendered in 3DS Max with Mental Ray]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:15:55 +0000</pubDate>
	</item>
	<item>
	<title>Mazdaspeed3</title>
	<link>http://dave-3d.cgsociety.org/gallery/478290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1174824695_small.jpg"><br><br>Created in Max 8 for a client - used on the US Mazdaspeed Microsite.]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 12:11:36 +0000</pubDate>
	</item>
	<item>
	<title>Capri RS3100</title>
	<link>http://dave-3d.cgsociety.org/gallery/338191</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1143621004_small.jpg"><br><br>Completely modelled and rendered within 3D Max using Mental Ray. Labour of love.<br />
<br />
WIth full race Cosworth GAA Quadcam V6 engine, interior.<br />
<br />
Nearing completion.<br />
<br />
I have created a tutorial showing how to make the alloys :<br />
<br />
http://www.dmmultimedia.com/3dtips_01.htm]]>
	</description>
	<pubDate>Wed, 29 Mar 2006 08:30:06 +0000</pubDate>
	</item>
	<item>
	<title>Case International MX120 Tractor</title>
	<link>http://dave-3d.cgsociety.org/gallery/336358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1143328963_small.jpg"><br><br>Modelled last year during a trip home using my wee laptop. I used my friend's own tractor for reference. Wanted to do something a bit different. I Spent some time subtley dirtying this model down - and still get told to add more dirt and grime. But in reality these farmers look after their machines fastidiously, and when I modelled it they were cutting barley and the stubbled fileds act like a stout brush cleaning and polishing the tyres. ]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 23:08:14 +0000</pubDate>
	</item>
	<item>
	<title>Case International MX120 taking a break from harvesting</title>
	<link>http://dave-3d.cgsociety.org/gallery/336366</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1143328851_small.jpg"><br><br>Different version of the Case Tractor in the fiield]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 23:20:52 +0000</pubDate>
	</item>
	<item>
	<title>BBS Alloy Tutorial</title>
	<link>http://dave-3d.cgsociety.org/gallery/345857</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1145027851_small.jpg"><br><br>Created in 3DS Max - find out step-by-step how to modela nd texture this exact Alloy at : http://www.dmmultimedia.com]]>
	</description>
	<pubDate>Fri, 14 Apr 2006 15:17:33 +0000</pubDate>
	</item>
	<item>
	<title>Car Headlight Tutorial</title>
	<link>http://dave-3d.cgsociety.org/gallery/345860</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1145027945_small.jpg"><br><br>Car Headlight modelled in 3Ds Max - find out step-by-step how to model and texture this headlight at : http://www.dmmultimedia.com]]>
	</description>
	<pubDate>Fri, 14 Apr 2006 15:19:07 +0000</pubDate>
	</item>
	<item>
	<title>Escort Mk1 Rs2000 Revisited</title>
	<link>http://dave-3d.cgsociety.org/gallery/237854</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1115420674_small.jpg"><br><br>I was playing around with the settings on this old model that I created in 3D Max ... and tried a nice gloss black finish. I liked it so I am posting it here. Trying for a Sudio effect with diffused soft lighting.<br />
Still working on my Escort MK2 model - but keep getting drawn back to the old original MK1 <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Pushing Studio 3D Max with Mental Ray to produce these results - trying to get high resolutions has caused problems. Now got the image rendered at 4000x3000 <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I want to produce a large poster for myself.<br />
Dave<br />
]]>
	</description>
	<pubDate>Fri, 06 May 2005 23:04:36 +0000</pubDate>
	</item>
	<item>
	<title>Rally RS2000 in Special Sponsor colours</title>
	<link>http://dave-3d.cgsociety.org/gallery/336388</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1143331291_small.jpg"><br><br>Continued development of the Escort model - refining the lighting and texture setups.]]>
	</description>
	<pubDate>Sun, 26 Mar 2006 00:01:35 +0000</pubDate>
	</item>
	<item>
	<title>Escort Mki Rs2000</title>
	<link>http://dave-3d.cgsociety.org/gallery/192613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/47404/47404_1102433551_small.jpg"><br><br>Hi,<br />
I started to create this model to test and hone my car modelling skills and texturing in 3ds max, but it has turned out to be a labour of love <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
I wanted to try something that I have not seen modelled before. I have tried to model as accurately as possible - and have been in touch with many owners' groups,  and working closely with them to get all the minutae right.<br />
Some feedback from the WiP forums on cars seems to focus on &quot;does the car have an interior?&quot; or &quot;It will look good in an environment&quot;. So I have created both the interior and the engine bay, and an environment.<br />
In fact, I actually enjoyed creating this car so much that I am now the owner of a White/blue RS2000 myself <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
IMAGES:<br />
White version with blue stripes - THE classic colour combination!<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_white.jpg" border="0" alt="" /><br />
Period Big winged Rally version - late 1960s<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_bigwing.jpg" border="0" alt="" /><br />
RS Mexico version, after winning the 1970s Mexico Rally<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_mexico.jpg" border="0" alt="" /><br />
Classic blue/blue colour combination<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_blue.jpg" border="0" alt="" /><br />
Cosworth engine transplant<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_engine.jpg" border="0" alt="" /><br />
Interior<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_inside.jpg" border="0" alt="" /><br />
Interior 2<br />
<img src="http://www.dmmultimedia.com/cgtalk/0_inside2.jpg" border="0" alt="" /><br />
Dave<br />
<a href="http://www.dmmultimedia.com/cgtalk/0_hires.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Tue, 07 Dec 2004 15:32:38 +0000</pubDate>
	</item>
</channel>
</rss>
