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David Mckie
dave-3d


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Wettingen, Switzerland

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July 2003

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25 March 2007

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Daleks: Return to the past
3ds max
December 2007


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This scene takes the Dalek model (Dr. Who's arch nemesis from the popular BBC Science Fiction TV series running for last 40 years) and places them into an environment.

I have previously placed the Daleks in a more familiar, or expected, modern Sci-fi environment - but this time wanted to juxtapose them with an ancient, natural, analogue world.

Keeping the camera low, the Daleks are lurking in the shade .. with one just entering in the strong sunlight, the sun glinting off the alloy casing. I was trying to create the atmosphere of an old temple - something quite new to me, this is my first interior/architectural rendering

The scene was setup in Max2008 with Mental ray, using only 4 Portal Lights and almost exclusivley Arch & Design materials. mr Photgraphic exposure was used for tone mapping and the Glare modifier added to camera output.

This is basically the direct output from Max, no post processing - only a border and tag added.

The model development can be seen in this thread :

http://forums.cgsociety.org/showthread.php?f=43&t=521017

A great big thanks for all the crits of the expert modellers who build Daleks in the real world - found on: http://www.projectdalek.com

Dave
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